Millisecond Virtual Input Feeder & Mobile Companion
Runs in concert with the desktop bridge. Rebind inputs or invert an axis right from your phone or tablet without leaving combat. Open this site on mobile to test the live companion mockup!
Took off and realized your pitch or throttle is reversed? Flip axis inversion on your phone MFD in one tap. No sim restarts, no menu navigation, no broken dogfights.
High-speed feeder for signed vJoy & ViGEmBus backends. Monotone Hermite splines prevent curve overshoot with native Star Citizen, Elite & MW5 keybind ingestion.
• Public downloads paused during pre-release validation. Explore the interactive learning helper below.
Virtual DirectInput Joystick feed for primary spaceflight pitch, roll, and weapons trigger delivery.
Feeds analog toe brakes, smoothed rudder axis, and continuous throttle strafe axes directly to the simulator.
Emulated Xbox 360 controller via managed Nefarius.ViGEm.Client integration for XInput titles.
Injects keyboard keystrokes using direct hardware scan codes (MapVirtualKeyEx) recognized by game anti-cheat engines.
| Mode Name | Inheritance Type | Hardware Trigger Method | Mapped Overrides |
|---|---|---|---|
| Default | Base Profile (Root) | Always Active | 32 Inputs |
| Flight | Additive (Falls through to Default) | Toggle: Base Toggle 1 Up | 12 Overrides |
| Combat | Additive (Falls through to Default) | Hold-to-Shift: Button 15 | 16 Overrides |
| Docking | Replacement (Complete override) | Toggle: SEM Mode Switch 2 | 24 Overrides |
| Mining | Additive (Falls through to Default) | Toggle: SEM Rotary 1 Click | 18 Overrides |
| EVA / Ground | Replacement (Complete override) | Button: Throttle Base Switch 3 | 28 Overrides |
When an Operational Mode is active, mapped actions supersede base controls. In Additive mode, any hardware button left unmapped gracefully falls through to the Default profile, ensuring vital functions like Pitch and Roll are never accidentally lost.
PLUGINS
Connect control bindings to Elgato Wave Link, YouTube Music, Stream Deck, and Windows Audio.
Connects directly to the local Elgato Wave Link audio service via WebSocket JSON-RPC. Maps any physical axis or rotary dial to continuous volume faders, and maps any button or hat deflection to instant channel or submix mutes.
Map physical throttle sliders, rotary dials, or antenna knobs to channel volume (0% to 100%).
Bind flight stick triggers or multi-position switches to Mute Microphone, Mute Discord, or Mute Music.
Independently balance the pilot Monitor Mix (headphones) versus the public Stream Mix.
Pairs with the YouTube Music Desktop companion server. Pilot can map stick buttons and hats to transport commands (Play/Pause, Next Track, Previous Track, Volume Adjust, Like Track) with live metadata preview inside the cockpit.
Official IOBridge plugin for the Elgato Stream Deck ecosystem. Provides seamless support for button remapping, continuous rotary dial control, and digital-to-analog foot pedal conversion.
Rotary encoders emit continuous rotation ticks converted into 16-bit analog joystick axes (Trim, Throttle, Flaps). Push dial or tap LCD touch strip to snap back to center (0.0).
Transforms discrete digital pedal switches into a smooth analog rudder axis ([-1.0, 1.0]) with spring dynamics.
Send virtual controller button events (Button 1 to 128) with live bidirectional status feedback on LCD keys.
Embeds a high-speed local WebSocket server and hosts the Android APK download directly from the desktop. Features UDP broadcast beaconing (port 28157) so your mobile cockpit tablet finds your PC automatically without typing IP addresses.
Native Windows Core Audio (WASAPI) volume and mute automation. Adjust default multimedia audio volume or instantly mute microphone communications without installing external mixer tools.
IOBridge operates in user-mode with zero custom kernel drivers, driving signed third-party backends: vJoy for DirectInput joysticks, ViGEmBus for Xbox 360 controllers, and Nefarius HidHide for hardware cloaking.
Provides up to 16 virtual DirectInput joystick feeds for flight simulators and space games. Direct native P/Invoke integration with zero custom kernel drivers.
Provides virtual Xbox 360 controller output (XInput) for games that require gamepad inputs. Managed NuGet client integration communicating over system bus.
Cloaks raw physical controllers from games to prevent double-input conflicts while IOBridge retains exclusive DirectInput access.